The PlayStation Vita’s not in great shape. No matter how much anyone
at Sony attempts to spin the situation, having only sold somewhere north
of two million units since its Japanese launch in December and western
launch in February is far from a success. Internal expectations were
undoubtedly far higher, and hell, so were mine. I boldly predicted that Vita would do great, and I was wrong.
But Vita hasn’t necessarily been a failure, either. It premiered in
the west with the strongest launch library in industry history, and few
people who have actually played one will deny the stunning nature of the
device. Its OLED screen allows for incredible visuals, its dual analog
sticks let gamers play pretty much any game a console can, and its power
and online interface make its primary competition look like a bygone
relic. The thing is, that bygone relic trounces Vita at retail, and if
Sony wants to turn things around, it has to acknowledge why that is and
move rapidly to fix the issues.
For starters, Nintendo should never be underestimated. Even during
its underwhelming E3 showing of a console bound to be technically lapped
several times over by the next generation, you just have to know in the
back of your mind that Nintendo knows what it’s doing. That was never
clearer than in December of 2011.
It was a stroke of sheer brilliance and crippled Vita from the word "go"...
With PlayStation Vita poised for a big release, Nintendo unleashed the
power of its first-party on its own struggling handheld. It overshadowed
the likes of Uncharted: Golden Abyss with a new Mario Kart and a new
Mario Land released in subsequent months leading up to Vita's launch.
Both of those Nintendo games have gone on to sell millions of copies
each in Japan alone. The fact that PSP’s old go-to Monster Hunter was
seized by Nintendo that summer and released during the holiday season on
3DS simply acted as a pile-on. It was a stroke of sheer brilliance and
crippled Vita from the word "go," finally showing consumers why they
needed a 3DS at the worst possible time for Sony.
Sony must accept that it’s dealing with a wily competitor that knows
the handheld terrain better than any other company and figure out ways
around Nintendo‘s inherent advantages. Even with PSP, a wildly
successful machine that has sold more units than has Xbox 360 and
PlayStation 3, Nintendo found a way to beat it badly with Nintendo DS.
The PSP was more powerful than DS, and the Vita leaves 3DS in the dust.
But it doesn’t matter, and Nintendo clearly knows that. Even with a home
console audience that will no doubt dwindle during the next generation,
Nintendo positively has the handheld market locked-down.
...Nintendo positively has the handheld market locked-down.
Sony’s also making errors with its game releases. That outrageous launch
lineup only goes so far, especially when you consider that only a
handful of those games -- the likes of Golden Abyss, Super Stardust
Delta and a couple of others -- were must-owns. The lull of games at
both retail and on PlayStation Network hasn’t given anyone outside of
the most ardent PlayStation gamers much of a reason to own a Vita.
Recent releases that many assumed would finally change that --
Resistance: Burning Skies and Gravity Rush -- were mediocre and
underwhelming, respectively.
The good news is that the big games really are coming. Perception is
everything, and even if Japan constitutes a smaller fraction of the
gaming space than ever before, Vita must do well there to pick up steam
in the west. Persona 4: The Golden could be one such game to help that
happen. The Metal Gear Solid HD Collection, which just came to Vita
stateside, launches in Japan at the end of the month. And even the likes
of Ys IV: Mask of the Sun and Phantasy Star Online 2 should help
considerably in Sony’s home market.
Of course, what would also help in Japan is for Sony to stop the
flood of new PSP games and start focusing its attention exclusively on
PlayStation Vita. That’s easier said than done, of course, and Sony’s
own Shuhei Yoshida certainly didn’t seem concerned about the perceived
conflict between PSP and Vita during a conversation at E3. But during any given week, an analysis of Japanese firm Media Create’s sales charts
shows a disturbing and predictable picture, one typically devoid of
Vita games and pocked by new PSP games. Many of those titles are
playable on Vita via the PSN -- sure -- but why not start getting
developers to put some of these experiences exclusively on Vita and give
people a reason to actually own one?
...just consider the flood of new games coming to PlayStation Vita both soon and in the distant and not-too-distant future.
In the west, things should prove far easier for Sony because the PSP is
all but deceased and a clean slate exists from which Sony can start
from. And just consider the flood of new games coming to PlayStation
Vita both soon and in the distant and not-too-distant future. We’re
talking about Call of Duty: Black Ops Declassified, Assassin’s Creed:
Liberation, Killzone, LittleBigPlanet PS Vita, Soul Sacrifice, Final
Fantasy X HD, BioShock, Dragon’s Crown and more. Away from the retail
space, PSN should hopefully be outfitted to take Vita into the
stratosphere with an array of games that are, hopefully, more enticing
and cheaper than PlayStation Minis.
But Sony should be careful of another pitfall, one that’s been coming
to the fore more and more recently. Don’t just release anything on
PlayStation Vita, especially if it’s also coming to PlayStation 3. Yes,
crossplay is awesome and will be a vital part of Vita’s success in terms
of not only how it speaks to PS3, but how it eventually speaks to
Sony’s next-generation console. But don’t dilute the power of Vita by
porting PlayStation 3 games to it just because you can.
But don’t dilute the power of Vita by porting PlayStation 3 games to it just because you can.
A good example of this is PlayStation All-Stars Battle Royale. That’s a
console game through-and-through and it doesn’t need to be on Vita. The
action is too frenetic and the visual scope of any given four player
match too large for a five inch screen. But this goes both ways, and
it’s far more detrimental to see a game that was once Vita-only, like
Sound Shapes, get ported to PlayStation 3. Why would a person buy a Vita
for Sound Shapes now if they already own a PS3? It’s
counter-productive. So yes, make the PS3 and Vita work together, but
don’t overdo it. Cultivate an ecosystem for each product and make them
overlap only when it makes sense.
Moving forward, perhaps the most important thing to keep in mind as
Sony takes its licks and attempts to make the market more receptive to
PlayStation Vita are the words of Ubisoft’s Tony Key, when he said
that “it’s definitely too early to say that Vita’s not going to be a
success.” Like 3DS, perhaps all Vita needs is time. And games. And
perhaps, at some point, a price drop.
The fact is, Vita’s an amazing handheld with plenty of potential.
Let’s hope that Sony rights its wrongs with it so that more and more
people can see just what this little device is capable of.
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