Amidst a slew of new games revealed during E3 last week, Square Enix quietly showed off its next-gen Luminous engine.
Titled Agni’s Philosophy, the real-time demo shows off the potential of
the company's new tech, which will likely be seen on the next
generation of Xbox and PlayStation consoles.
In a behind closed doors demo at E3, IGN had a chance to sit down and
see the demo in motion, watching Square Enix manipulate elements on the
fly as they revealed the true power of Luminous. The engine has come a
long way since its initial reveal last year.
Photo-realistic doors and hallways have been matched by hair and
clothing, with the most impressive element coming in the form of a
scraggly beard in the demo’s opening moments.
As Square Enix walked us through the demo, we were shown just how
much control developers will have over each element. Within seconds, we
watched while the beard in question was made thinner, thicker,
straighter, curlier, and even transformed into different colors. Skin
tones, age spots, shadows and more can be changed instantly, and each
result looks nearly photo-realistic. With a few clicks, the old man
shown in the demo was given everything from a thick Santa Claus-like
beard to thin patches of wispy facial hair.
In that regard, the Luminous engine is a designer’s paradise. Tool
sets including a content navigator, cutscene and shader editors,
material creators and more were shown, each part of Square Enix’s plans
to create a simple-to-use infrastructure for developers. In a scene
halfway through the demo where insects come together to form skin over a
monster’s skeleton, Square Enix showed us just how much detail a
programmer can add. Within seconds, the number of insects on screen was
increased to 100,000. Upon close inspection, every single one had
detailed wings and bodies.
Luminous significantly steps up visual quality, but Square Enix
advised us that the engine is “not limited to graphics.” The company
hopes to raise the bar for AI, animation, physics and even sound in next
generation games. The engine is meant to be highly efficient, with the
goal of drastically changing game development by making games faster and
cheaper to produce.
While the Luminous engine itself has been in development for quite
some time, the Agni’s Philosophy demo took only six months to produce in
full. The demo was a collaboration between all of Square Enix’s
studios, with Visual Works creating the scene from concept art and
backgrounds envisioned by Tomb Raider studio Crystal Dynamics. The
demo’s creative director, Takeshi Nozue, determined the story of the
demo, which the company describes as “a life-changing encounter for our
heroine, the magic-wielding protagonist Agni." Nozue previously
co-directed Final Fantasy VII: Advent Children in addition to designing
and supervising animation for Final Fantasy IX, X and X-2.
Agni’s Philosophy was created using a high-end, consumer-grade PC,
though Square Enix wouldn’t give us any specifics. There are no plans to
license the engine for now - it will instead be limited to use by
internal and outsourced studios. Luminous will primarily be used by
Square Enix’s Tokyo studio.
As for the question of whether Agni’s Philosophy has to do with the
next Final Fantasy game, Square Enix isn’t saying much. For now, an internal survey
asks whether or not fans liked Agni as a protagonist and what they
think of the world portrayed in the demo. With enough positive answers,
anything could happen.
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