Nintendo is ready for a new generation of hardware, and it's not
really concerned with what its competition is doing. That much has been
true for decades, but does the company think Wii U will stand alongside
whatever Sony and Microsoft are planning for the future? I asked
Nintendo's legendary designer, Shigeru Miyamoto, for his thoughts.
"If the conversation is only really about whether the power is going
to match up to another generation of hardware from, say, Sony or
Microsoft, I can't answer that question yet," Miyamoto told me, when I
asked if he felt Nintendo's upcoming system would be powerful enough to
deal with what's likely just a year away. "[Wii U] might not be as
powerful as those systems when they eventually do come around. But I
think that the more important question is... It's not just about power
alone, but how to balance what you're offering in terms of power with
cost.
We've heard Nintendo bring up the issue of cost many times in the
past year. The publisher clearly pays attention not only to how much
hardware will cost to build, but how much its customers will pay. And
while Nintendo was willing to take a loss on its 3DS hardware to save
the system from sinking, that's certainly not its usual guiding
principle.
"The cost to performance ratio is something we do spend a lot of time
thinking about," Miyamoto said. "We also think about the environment
that we're designing for. So in today's living room, where there are a
lot of HDTVs, but they're not yet mostly 3D TVs, I think the console is
certainly adequately powerful to create gaming experiences that will
look really good on those displays. But whenever we talk about who's
winning in a power competition, I think it's easy to lose sight of
whether a game is fun or not. Which is certainly going to be more
important to me.
I'm very happy with the balance that we've been able to strike. What's left is how developers use it.
The GamePad clearly speaks to this idea. It's both complicated and
simple. Intimidating yet charming. But once you've played it, you can
immediately tell Nintendo is focused on the game experience first and
foremost. At an E3 where most companies seem preoccupied with stabbing
enemies in the neck and swearing, Nintendo wanted to change perspectives
on gaming, focusing on tiny animals stealing candy and a plumber
leaping through colorful landscapes. It wants to fundamentally change
the relationship between the television and the game console in a way
other hardware makers can't, because their configurations are optional.
Nintendo also views the move from standard definition to high definition
as a key moment for its own development, regardless of the fact that
others made that leap several years back.
"I think that we have enough power here to bring the kind of advanced
games you see on other hardware in a totally unique form, that is
different from the way it's realized in other places," Miyamoto
continued. "In the case of Wii, we had a really clear decision, because
we did not go HD on that platform, we stayed SD. That decision was based
on the number of HD displays that were actually in people's homes, and
that number has certainly changed since then as well. But at the same
time, like now, we're thinking about how to balance our ability to bring
a completely unique experience to consumers along with the cost that
they'll have to pay to be able to have that experience in the first
place. I'm very happy with the balance that we've been able to strike.
What's left is how developers use it.
Despite that comfort, Nintendo is clearly paying attention to outside
comments. Though the publisher demonstrated Wii U's bold controller at
E3 2011, the device changed in some considerable ways during its
12-month absence. I asked Miyamoto if the same revisionist approach
applied to the system itself. Were any changes made during the past
year?
"The system itself hasn't really changed. In order to maintain a
consistent development environment, you really have to fix your specs at
one point and let people know what they're designing for, so they can
make good progress," Miyamoto said.
As for the controller itself, the changes were numerous. Sliders
became clickable sticks. More comfortable grips were added. Buttons were
moved. What was the logic behind these alterations?
"Yes, the GamePad itself has changed a lot," Miyamoto told me. "One
of the things we've focused on was making sure it would be very easy for
players who are accustomed to the 3DS to pick it up and find it
comfortable to use. So to that extent, we lengthened the sticks a little
bit, we added the ability to press down on the sticks, and overall I
feel like we really were able to improve the quality of that hardware a
lot. I'm excited about the prospects of people using the gyro to look
around as a second monitor in somewhat hardcore games. That was
something we really wanted to add. We spent a lot of time doing
hand-holding tests, to make sure that the hardware felt really
comfortable. And as a result, we improved the grip and how it feels when
you access the L and R buttons, which resulted in a very different
overall shape, I think, that is very comfortable."
Nintendo remains confident in its direction for the future. Despite
moves that Sony and Microsoft will make in the coming months, not to
mention whatever Apple is developing, the publisher believes its vision
will push it back to the success it enjoyed for a good part of the past
decade - and in decades past. There are so many uncertainties. So many
variables. But all Nintendo can do is push forward. Like Miyamoto said,
some questions just can't be answered yet. It will be interesting to see
those answers take shape.
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