It was nearly two full years ago that I first saw Tom Clancy’s Ghost Recon: Future Soldier.
I was just a doe-eyed youth, gazing in wonderment at a truly beautiful
piece of video gamedom. It was a simpler time back in the halcyon days
of ’10. Following that session of Future Soldier, I left a convert, prepared to act as a missionary to spread the good word of Ghost Recon: Future Soldier, and prepare the world for its arrival.
Even
after two years that included a delay, I was still eagerly anticipating
it. There were moments when I may even have been found muttering that
“I wants it.” Future Soldier was precious to me… I wasn’t about
to jump into a volcano to grab a falling copy or anything, but it was
definitely on my radar, and those close to me knew enough to avoid
burdening me with pesky “real world” problems like eating and bathing as
I settled in for my long awaited review session.
But anticipation
and reality are rarely good bedfellows. Even the most incredible
offering in any medium can fare poorly against the power of
self-beliefs. I knew that going in, so I did my best to come at the game
as impartially as I could. And I am glad I did.
From
the mechanics to the story, there is the nagging sense that you have
seen bits and pieces of the game elsewhere before, and that is because
you have. There is even a cut scene in the campaign which is lifted
almost entirely from Modern Warfare 3, to the point that you
have to think it was intentional, yet there is no good reason for
Ubisoft to do so. And it isn’t just the Call of Duty franchise that will
pop into mind, but that will be the most obvious.
Future Soldier
is not the groundbreaking game that I had hoped it would be, but it is
still a damn fine game. It borrows heavily from other titles, but it
fine tunes those borrowed ideas and mechanics to near perfection, and
offers one of the best shooters of the year.
Once more unto the breach
Equipped
with futuristic equipment, including specialized suits that make them
partially invisible, the members of Ghost Squad are the elite team in
the Special Forces arsenal.
In the near future, following the
detonation of a dirty bomb that took the lives of a Ghost team, events
are set in motion that will lead the surviving Ghosts around the world
to hunt the source of the bomb. As the Ghosts begin to uncover more
clues, they discover that the bomb was one part of a much bigger plot
that will lead a country to civil war.
The story is nothing you
haven’t seen before: terrorists, insurgents, and a rebel army, oh my! It
is clichéd and never really emphasized. If you are hoping for a deep
connection to the characters, this ain’t the game for you — but that
isn’t really the focus either.
The
story is just an excuse to throw you into some intense missions. Some
are presented as fairly straightforward “A to B and murder anything that
looks at you funny on the way” mission-types, while others are uniquely
suited for the skill sets that the Ghosts can bring.
Some
missions force you into a stealth posture with alarms ending the
missions, while others give you options. There is a good blend at work,
with one exception: there are few things as aggravating as a stealth
based game that suddenly introduces a time limit. It is an
understandable inclusion to mix things up, and it makes sense that a
military squad would need to occasionally rush to complete objectives,
but it made me want to punch something cute.
These limits are few
and far between though, and they generally help keep the game from ever
being bogged down in monotony, a risk all stealth games face. And make
no mistake, Future Soldier is first and foremost a stealth game. At least until you have some friends to join you.
Four guns are better than one
Future Soldier features splitscreen and online co-op for up to four players, and this is the best way to play.
Coordinating
a four person stealth attack is a thing of beauty, but it requires real
teamwork. If you have a Leroy Jenkins in your party, you are doomed to
the recesses of a standard shooter — which isn’t a bad thing, and if you
do want to emphasize combat, doing it with other real people is the way
to go. If you can get the team working as one, either as a stealth unit
or a combat-first squad, it changes the way you approach missions, and
those missions are also much easier with other humans helping out. Much,
much easier.
But even working with just one person is a good
time, as the other two AI teammates will follow your commands easily
enough. The ally AI is among the best around, and your AI controlled
teammates will smartly follow your lead.
One
downside to this co-op is that it is not drop-in/drop-out; you all need
to be there from the start. That can be a problem on the longer
missions, as someone leaving will push you back to the last checkpoint,
and the checkpoint system is fairly unforgiving to begin with. That’s a
fairly minor con to a major pro though.
Each mission also has
completely optional secondary challenges which unlock weapons,
equipment, and customization options. Most of them can be done solo (and
a few are easier alone), but you really need a coordinated plan with
others for many of them. This should keep people coming back long after
the campaign has been completed.
But whether you play the campaign
solo or with friends, the missions are fun and varied. The story is
just sort of there, and more often than not you will have no idea why
you are doing what you are doing, but the objectives are always clear.
Besides, you do it for ‘Merica. What more do you need to know?
Enough gadgets to make James Bond envious
The
game is a somewhat traditional squad based game, at least until you
introduce the gadgets. The tools you have will vary based on the
mission, but there are a few that you will use constantly.
Each
member of the team will be equipped with a cammo suit that renders you
mostly invisible as long as you move slowly. You can still be spotted,
but sticking to the shadows or crawling makes you almost totally
invisible. With the exception of set events that force you into combat,
you could crawl through most levels and never engage an enemy — if you
have the patience. It would be arduous though.
Joining
the stealth cammo are two items that I suspect may become common in
shooters because they are great ideas. The first is the drone, which is a
player-controlled UAV you can use to scout the area ahead of you and
mark targets. Using it is the difference between blundering into a
well-defended area and entering quietly. This has been done before to a
degree, but never quite like this. The other item is the sensor, which
acts like a grenade: you throw it and a pulse goes out that shows you
where enemies are without them knowing. It is an exceedingly clever way
map an area.
Adding to these gadgets is the ability to sync your
shots with teammates. When you mark a target with the touch of a button,
one of your AI teammates will lock onto them. You can do this three
more times, then choose a target yourself. The AI will then wait for you
to shoot, and all four enemies ill fall at once. You can also mark
targets in co-op play, but firing at once isn’t automatic. It isn’t
totally original, but it works well.
The controls are streamlined
and just feel right. They will be familiar to anyone that knows the
style, but the added tools are easy to use and add a layer to the common
shooter style.
The gameplay can also be tailored to your approach
at the mission loadout, where you will choose your weapons and
equipment. Each weapon you’ve unlocked can then be customized in the
Gunsmith. From the stock to the trigger, the ammo to the rate of fire,
there are over 20 million options — including things that will change
how you approach the mission, like a bigger scope and whether or not to
use a suppressor.
If you are playing this game on the 360 and have
a Kinect, you can use it to design your weapon using hand gestures. It
is an interesting addition, but not a major one.
Not-so-stealth multiplayer combat
While
the campaign is built around the strategic use of stealth, the
multiplayer is more traditional combat with four modes: Conflict, Siege,
Saboteur, and Decoy.
All of the Future Soldier
multiplayer modes have some form of teamwork required. You can go lone
wolf and get some kills, but your team may still lose the match. There
are three classes to choose from, each with their own leveling and
unclockables (similar to Battlefield), so choosing the right team balance is important.
In
Conflict, two teams vie for a series of objectives that your team needs
to take, then hold, in order to score points. Siege is a no-respawn
mode where one team attacks an objective that the other is holding.
Saboteur places a bomb at the center of the map with both teams trying
to place it on the enemy base before it explodes. Decoy has attackers
and defenders, with the attackers having three objectives to secure
before the final objective appears.
The multiplayer is a solid and
addicting addition, with sizeable maps and a fair amount of variety.
There is a slight balance issue between ranks, and those new to the game
will have to grind it out for a bit in order to become competitive, but
that isn’t unusual.
It isn’t anything you haven’t seen before, but it actually plays more like SOCOM than Gears of War,
if that means anything to you. A few more game modes would have been
nice at launch (more have been promised via DLC), but with plenty of
unlockables and objectives rather than just deathmatch there is a lot to
keep you playing for a long time.
There is also a co-op offering called Guerilla mode, which is Future Soldier’s
Horde mode. Up to four players try to survive 50 waves of enemies,
broken up every tenth round with a stealth bonus section and the odd
boss fight. As you survive, you earn killstreaks and more weapons and
equipment become available to you. It is a familiar mode that keeps
popping up in games for good reason, and Future Soldier does it justice.
Conclusion
Despite a few new gadgets, Future Soldier
doesn’t really break any new ground. Instead, what it does is present a
third-person shooter that is packed full of content and plays as
smoothly as you could hope. The campaign features a forgettable story,
but the missions and co-op makes up for it, plus the multiplayer is well
polished.
Tom Clancy’s Ghost Recon Future Soldier didn’t
quite live up to my lofty dreams that have been fermenting for two
solid years, but Ubisoft did the next best thing by making the game
satisfying and robust. If you are looking for a new shooter, Future Soldier is among the best of the year.
Read more:
0 σχόλια:
Δημοσίευση σχολίου