It was nearly two full years ago that I first saw Tom Clancy’s Ghost Recon: Future Soldier.
 I was just a doe-eyed youth, gazing in wonderment at a truly beautiful 
piece of video gamedom. It was a simpler time back in the halcyon days 
of ’10. Following that session of Future Soldier, I left a convert, prepared to act as a missionary to spread the good word of Ghost Recon: Future Soldier, and prepare the world for its arrival.
Even
 after two years that included a delay, I was still eagerly anticipating
 it. There were moments when I may even have been found muttering that 
“I wants it.” Future Soldier was precious to me… I wasn’t about
 to jump into a volcano to grab a falling copy or anything, but it was 
definitely on my radar, and those close to me knew enough to avoid 
burdening me with pesky “real world” problems like eating and bathing as
 I settled in for my long awaited review session.
But anticipation
 and reality are rarely good bedfellows. Even the most incredible 
offering in any medium can fare poorly against the power of 
self-beliefs. I knew that going in, so I did my best to come at the game
 as impartially as I could. And I am glad I did. 
Future Soldier
 is not the groundbreaking game that I had hoped it would be, but it is 
still a damn fine game. It borrows heavily from other titles, but it 
fine tunes those borrowed ideas and mechanics to near perfection, and 
offers one of the best shooters of the year.
Once more unto the breach
Equipped
 with futuristic equipment, including specialized suits that make them 
partially invisible, the members of Ghost Squad are the elite team in 
the Special Forces arsenal.
In the near future, following the 
detonation of a dirty bomb that took the lives of a Ghost team, events 
are set in motion that will lead the surviving Ghosts around the world 
to hunt the source of the bomb. As the Ghosts begin to uncover more 
clues, they discover that the bomb was one part of a much bigger plot 
that will lead a country to civil war.
The story is nothing you 
haven’t seen before: terrorists, insurgents, and a rebel army, oh my! It
 is clichéd and never really emphasized. If you are hoping for a deep 
connection to the characters, this ain’t the game for you — but that 
isn’t really the focus either.
Some 
missions force you into a stealth posture with alarms ending the 
missions, while others give you options. There is a good blend at work, 
with one exception: there are few things as aggravating as a stealth 
based game that suddenly introduces a time limit. It is an 
understandable inclusion to mix things up, and it makes sense that a 
military squad would need to occasionally rush to complete objectives, 
but it made me want to punch something cute.
These limits are few 
and far between though, and they generally help keep the game from ever 
being bogged down in monotony, a risk all stealth games face. And make 
no mistake, Future Soldier is first and foremost a stealth game. At least until you have some friends to join you.
Four guns are better than one
Future Soldier features splitscreen and online co-op for up to four players, and this is the best way to play.
Coordinating
 a four person stealth attack is a thing of beauty, but it requires real
 teamwork. If you have a Leroy Jenkins in your party, you are doomed to 
the recesses of a standard shooter — which isn’t a bad thing, and if you
 do want to emphasize combat, doing it with other real people is the way
 to go. If you can get the team working as one, either as a stealth unit
 or a combat-first squad, it changes the way you approach missions, and 
those missions are also much easier with other humans helping out. Much,
 much easier.
But even working with just one person is a good 
time, as the other two AI teammates will follow your commands easily 
enough. The ally AI is among the best around, and your AI controlled 
teammates will smartly follow your lead.
Each mission also has 
completely optional secondary challenges which unlock weapons, 
equipment, and customization options. Most of them can be done solo (and
 a few are easier alone), but you really need a coordinated plan with 
others for many of them. This should keep people coming back long after 
the campaign has been completed.
But whether you play the campaign
 solo or with friends, the missions are fun and varied. The story is 
just sort of there, and more often than not you will have no idea why 
you are doing what you are doing, but the objectives are always clear. 
Besides, you do it for ‘Merica. What more do you need to know?
Enough gadgets to make James Bond envious
The
 game is a somewhat traditional squad based game, at least until you 
introduce the gadgets. The tools you have will vary based on the 
mission, but there are a few that you will use constantly.
Each 
member of the team will be equipped with a cammo suit that renders you 
mostly invisible as long as you move slowly. You can still be spotted, 
but sticking to the shadows or crawling makes you almost totally 
invisible. With the exception of set events that force you into combat, 
you could crawl through most levels and never engage an enemy — if you 
have the patience. It would be arduous though.
Joining
 the stealth cammo are two items that I suspect may become common in 
shooters because they are great ideas. The first is the drone, which is a
 player-controlled UAV you can use to scout the area ahead of you and 
mark targets. Using it is the difference between blundering into a 
well-defended area and entering quietly. This has been done before to a 
degree, but never quite like this. The other item is the sensor, which 
acts like a grenade: you throw it and a pulse goes out that shows you 
where enemies are without them knowing. It is an exceedingly clever way 
map an area.
Adding to these gadgets is the ability to sync your 
shots with teammates. When you mark a target with the touch of a button,
 one of your AI teammates will lock onto them. You can do this three 
more times, then choose a target yourself. The AI will then wait for you
 to shoot, and all four enemies ill fall at once. You can also mark 
targets in co-op play, but firing at once isn’t automatic. It isn’t 
totally original, but it works well.
The controls are streamlined 
and just feel right. They will be familiar to anyone that knows the 
style, but the added tools are easy to use and add a layer to the common
 shooter style.
The gameplay can also be tailored to your approach
 at the mission loadout, where you will choose your weapons and 
equipment. Each weapon you’ve unlocked can then be customized in the 
Gunsmith. From the stock to the trigger, the ammo to the rate of fire, 
there are over 20 million options — including things that will change 
how you approach the mission, like a bigger scope and whether or not to 
use a suppressor.
If you are playing this game on the 360 and have
 a Kinect, you can use it to design your weapon using hand gestures. It 
is an interesting addition, but not a major one.
Not-so-stealth multiplayer combat
While
 the campaign is built around the strategic use of stealth, the 
multiplayer is more traditional combat with four modes: Conflict, Siege,
 Saboteur, and Decoy.
All of the Future Soldier
 multiplayer modes have some form of teamwork required. You can go lone 
wolf and get some kills, but your team may still lose the match. There 
are three classes to choose from, each with their own leveling and 
unclockables (similar to Battlefield), so choosing the right team balance is important.
In
 Conflict, two teams vie for a series of objectives that your team needs
 to take, then hold, in order to score points. Siege is a no-respawn 
mode where one team attacks an objective that the other is holding. 
Saboteur places a bomb at the center of the map with both teams trying 
to place it on the enemy base before it explodes. Decoy has attackers 
and defenders, with the attackers having three objectives to secure 
before the final objective appears.
The multiplayer is a solid and
 addicting addition, with sizeable maps and a fair amount of variety. 
There is a slight balance issue between ranks, and those new to the game
 will have to grind it out for a bit in order to become competitive, but
 that isn’t unusual.
It isn’t anything you haven’t seen before, but it actually plays more like SOCOM than Gears of War,
 if that means anything to you. A few more game modes would have been 
nice at launch (more have been promised via DLC), but with plenty of 
unlockables and objectives rather than just deathmatch there is a lot to
 keep you playing for a long time.
Conclusion
Despite a few new gadgets, Future Soldier
 doesn’t really break any new ground. Instead, what it does is present a
 third-person shooter that is packed full of content and plays as 
smoothly as you could hope. The campaign features a forgettable story, 
but the missions and co-op makes up for it, plus the multiplayer is well
 polished.
Tom Clancy’s Ghost Recon Future Soldier didn’t
 quite live up to my lofty dreams that have been fermenting for two 
solid years, but Ubisoft did the next best thing by making the game 
satisfying and robust. If you are looking for a new shooter, Future Soldier is among the best of the year.
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