Looking back at IGN's previews of Resistance: Burning Skies, the same idea keeps popping up: this is a handheld first-person shooter that feels like
 its console brethren. After shoehorning FPS games onto portables for 
years, having a true dual-stick shooter on the go is exciting -- it's 
just that Resistance: Burning Skies isn't. Burning Skies is a competent 
shooter with presentation problems that does little to thrill you.
Like most shooters these days, Resistance: Burning Skies is broken 
into two parts -- single player and online multiplayer. The solo 
campaign casts you as Tom Reilly, a New York firefighter thrust right 
into the action as the Chimera invade America for the first time. (Thus,
 this is a story set between Resistance: Fall of Man and Resistance 2.) 
Tom's just doing his job and rescuing people, but when the Chimera 
abduct his wife and kid in front of him, he's committed to the fight 
until he gets them back (translating into six chapters of gameplay that 
should take you six or fewer hours).
Burning Skies is a competent shooter with presentation problems that does little to thrill you.
Unfortunately, most of that is straightforward and mindless. Tom rarely 
speaks, and when he does, it's rarely about his emotions. We're just 
some dude blasting and hacking our way across a bridge because getting 
there is the objective and we're hoping to find some weapon upgrades on 
the linear path. There are cutscenes between each chapter, but they're 
always told from another character's perspective. We never get a genuine
 moment with Tom, so why should we care about his motivation?
As such, the action is the main focus in Resistance: Burning Skies, 
and again, it's competent but lackluster. If you want to shoot things 
and peek out of cover, Burning Skies has it, but it doesn't have much 
more than that. Each time you run into a room, there are a bunch of 
Chimera to shoot. Most of these guys will just stand there and fight 
from one spot. Bosses are a breeze, and I think that has something to do
 with the way the game is controlled on the Vita.
Oddly, Burning Skies disables the Vita's ability to take screenshots.
See, the dual sticks and shoulder buttons 
allow for the console FPS basics that everyone knows. It's tight, 
responsive and going to make most feel at home. However, the Vita makes 
up for the buttons it's lacking with the front touch screen and the rear
 touch pad. You can double tap the back touch to run, and tap or hold 
the front touch to melee, interact with the environment and utilize each
 of the eight guns' secondary fire modes.
Here's where the breezy feeling meets the 
controls. These touch mechanics work and were only annoying when I'd 
accidentally melee a door or fire a tag round into the floor trying to 
interact with an object. However, holding the screen to fire an RPG or 
mark an enemy for the Bullseye takes time, and I think that's why the 
enemies aren't all that challenging; they're giving you a chance to use 
the touch screen mechanics.
There's a Burning Skies Trophy for killing a bunch of Executioners --
 huge enemies each with a cannon for an arm -- but when one of these 
guys would show up, I'd stand in the open, tag the cannon with the 
Bullseye, and then empty a clip from cover. The game gave me ample time 
to do this without getting blown away by the beast. I didn't need a 
crazy strategy or to stay on my toes. It was as if the game was saying 
"Use the secondary now!" Even though the game does offer different 
difficulties, I found the ones unlocked from the get go to be like this 
but with less health for Tom.
In the spots where I did die, Burning Skies became all the more 
frustrating due to its poor checkpoint system. Sometimes, I'd start 
quite a ways back from where I perished (the bridge section), and other 
times I'd start before a pivotal moment and have to listen to the same 
conversation over and over (the final boss).
When you switch to multiplayer, you lose the gripes about story and 
the ho-hum enemies, but you don't find the hook that'll make Resistance:
 Burning Skies a must have. Good for up to eight players, the online 
options are limited at best. There are no clans, a handful of maps, and 
perks that are just unlockable weapons and mods from the single-player 
campaign. If you're aching for a handheld shooter, the game's three 
modes (deathmatch, team deathmatch and survival) will be here for you, 
but I don’t know how much of a community will sprout up around this.
Interestingly, one of my biggest complaints about Resistance: Burning
 Skies is the game's audio. The orchestral score is beautiful, but it 
doesn't seem to get used all that often. Instead, it seemed like my 
soundtrack was my own footsteps as I ran through single-player and 
multiplayer. In multiplayer, another issue arose where I'd be all alone 
in an area but gunfire would sound as if it was raining down on me. No 
matter where I was in a match, it sounded like I was in the heat of 
battle as long as someone somewhere was using his or her gun.
 
 
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