I've already declared that Harley Quinn's Revenge is what downloadable content should be
based on a 30-minute preview of the single-player story expansion for
Batman: Arkham City. Luckily, after playing through the entire two-hour
campaign, I'm not going to try and weasel out of that statement.
Although I wish the ending was a bit more satisfying, that's nitpicking.
Harley Quinn's Revenge offers a fresh take on the gameplay we love and
expands the narrative developer Rocksteady has worked so hard to create.
This is the type of DLC story-driven games should be pumping out.
Picking up a few weeks after the events of Batman: Arkham City,
Harley Quinn's Revenge opens with Batman missing. Seems Harley took over
the Joker's old haunt in Arkham City, Batman went to investigate, and
now the Caped Crusader hasn't been heard from in days. As such, we start
as Robin investigating the scene, jump back to Batman to see what went
wrong, and then flip flop to tell the tale.
This is the type of DLC story-driven games should be pumping out.
Needless to say, that's rad. Harley's DLC is familiar but fresh. Robin's
moves (his bo staff becomes a shield, he can grapple to people's chest
for a zip kick, etc.) are the same from his downloadable challenge
missions, but this is our first chance to try them out in a story
situation. We get to hear Robin talk to Oracle, see him use detective
vision, and become Batman's savior. That's a nice shakeup after dozens
of hours patrolling rooftops and looking for Riddler trophies as the
Dark Knight.
Make no mistake, this is the same gameplay I lauded back in October
with its reversal system, combos and gadgets, but viewing it through
this new lens makes it exciting all over again. Using a shuriken instead
of a Batarang is a bigger deal than you might think, and as someone who
hadn't really played since the game came out, I enjoyed slipping back
into the game I loved so much. It was like seeing an old friend again.
But it's worth pointing out that you can't
ignore the mission at hand here and go scope the city for side quests as
the Boy Wonder. Harley Quinn's Revenge is a standalone mode off the
main menu and doesn't tie into your previous saves or the open world,
although it does have a collectable set of Harley balloons to find and a bunch of new Trophies/Achievements.
The missions you'll tackle drop you right back into taking out
snipers and wailing on guys with stun guns, but they can be a bit fetch
questy, focusing on collecting keycards and defusing bombs. Still, I
never got sick of heading out on the next leg of my journey because the
enemies are always varied. Even though I'm taking on room after room of
guys as I make my way around the steel mill, Harley Quinn's Revenge
tweaked the formula with each group.
Switching out the enemy types is great, but the continuation of the
Arkham City story kept me playing and justifies the purchase. Challenge
rooms and costumes are enticing to some gamers, but I wanted to know
what happened to these characters after Batman walked out of that
theater with Joker's dead body. To pick up here and find the Dark
Knight's friends concerned about him emotionally -- as if he's grieving
for the Joker -- is alarming and intriguing all at once. Batman's
always been unhinged, so how crazy is he now that his partners are this
concerned for him?
However, that question is the DLC's major downside. It's never
answered. We're teased with the information that Batman is struggling
with the loss of his arch nemesis and his lover Talia, but we never get
to see it. We never get to see him deal with it. I'm not going to spoil
the ending here, but don't expect to have any more closure than you did
before. In fact, this might even raise more questions for Batman's
character than the original Arkham City ending.
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