 It's hard to believe that 10 years have passed since Rockstar Games  released Grand Theft Auto III for the PlayStation 2. The game not only  sparked a revolution in open-world design and influenced countless other  games to follow, but it also attracted a fair bit of controversy from  mainstream media that continues to demonize it to this day. To celebrate  this occasion, we took a trip up to New York where we met up with Dan  Houser, the VP of creative at Rockstar Games who has written for the  series since GTA III. We also had a few members of the GameSpot  editorial team recall some of their favorite tricks while playing the  game, which you can find below.
It's hard to believe that 10 years have passed since Rockstar Games  released Grand Theft Auto III for the PlayStation 2. The game not only  sparked a revolution in open-world design and influenced countless other  games to follow, but it also attracted a fair bit of controversy from  mainstream media that continues to demonize it to this day. To celebrate  this occasion, we took a trip up to New York where we met up with Dan  Houser, the VP of creative at Rockstar Games who has written for the  series since GTA III. We also had a few members of the GameSpot  editorial team recall some of their favorite tricks while playing the  game, which you can find below.   Dan Houser Opens Up About Grand Theft Auto III
Longtime series writer discusses GTA III's ongoing legacy, why he's not  concerned with public outcries, and how "no one gave a crap" about the  game at E3 2001. If you're too cool to read an interesting interview,  why not check out the TL;DR version here? 
 
 
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